Design: February 2008 Archives

Guitar Hero III, Physical Therapy for Video Game Ailments

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I just bought Guitar Hero III for my XBox 360. Wow, I was supremely impressed especially as a user interface person, having worked on physical products back in my Apple and frogdesign days.

The controller really gives the feeling of being a true head banger rocker with distortion guitar (since it's shaped like a guitar). You hit keys which simulate the fingering on strings, and then you strum on this switch. I am barely through the tutorial now but can't wait to get into Rock and Roll All Nite and Barracuda.

It's an interesting device from the perspective of an user interface person. How novel is it to create controllers which mimic real life devices - we already have driving games where you can buy a whole steering wheel console plus accelerator pedals. The experience is that more enhanced when we change out the generic controller for something whose physical makeup enhances the whole playing experience. I love the fact that there are games like Rock Band out, and the impossible to get Wii with its wireless controller that you can use to simulate all sorts of real life objects.

One thing stood out. As I went through the tutorial, I felt some pain in my left thumb. Gripping the guitar and trying to hit the buttons was cramping it up! I had to constantly take breaks and stretch it out. Wow, I need training to play Guitar Hero III!

I went to my physical therapist last night for my usual triathlon fixup and remarked to him that Guitar Hero III was bugging my thumb. He then told me that he has seen an increase in patients with injuries caused by the Nintendo Wii, especially bowling and tennis!

How funny that people are now trying sports in the virtual sense, and getting injured because of that. Couch potatoes now have similar ailments as real athletes!

The Early Adopter's Dilemma

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I've been cleaning house and I just found this in one of my closets:

Sometime around year 2000, this service came into being by Motient, who used one of the first RIM Blackberrys to allow users to connect to Yahoo! Messenger IM via this device. It also allowed me to read/write Yahoo! Mail.

I bought one as soon as it came out. It was fantastic. We Yahoos depended on IM so much in our work day and I was now connected wherever I was. It was at a time when SMS wasn't so prevalent in the US and there was no connection between a computer based IM product and a device. So now I could be pinged on Yahoo! IM anytime and anywhere! This percursor to SMS was a fantastic breakthrough in showing how being connected in real time could be an incredibly useful thing.

But alas, about a year or so later, Motient closed down and the money I paid for the device and steep monthly charges were all down the tube. It would be many years before SMS really gained traction in the US enough to where enough people would be contact-able via SMS, and this would have supplanted the Motient product and service.

It's the dilemma of the early adopter. You see a real cool product and/or service from a brand new company, and you see enough value in it to actually buy one and use it. It's so useful, so typically expensive, and so freakin' cool; all of these factors drive the early adopter to get one simply to have one before everyone else does. But the risk of having the company, product, or service close down is super-high.

I bought an iPhone on the first day it came out. But it could have been a dud. Luckily it was not. I also bought an Apple TV and sweated through about 8+ months of whether Apple would close down that product line or not, despite its incredibly utility. Thankfully, that product has been rejuvenated as well.

Last winter, I bought myself an Amazon Kindle. It's definitely on that high risk list of products that could just disappear by the end of the year if its business model doesn't prove out. I've grown to love it thoroughly but keep wondering if Amazon will just close it down at some point.

Sony is probably the worst early adopter product creator. They keep products going for years and years before they really should be shut down. Their strategy is to brute force a new technology into the marketplace and sometimes it works and sometimes it doesn't. At least you might enjoy it for a few years though, as it dies a slow, unpopular death.

It's the dilemma of an early adopter. You can't resist taking the leap of getting one but you also take the risk of wasting tons of money if it shuts down. All that to be the first one on the block and maintain that early adopter mystique...

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About this Archive

This page is an archive of entries in the Design category from February 2008.

Design: January 2008 is the previous archive.

Design: May 2008 is the next archive.

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