The Bastardization of the Terms “Designer” and “User Experience”

OK I’m annoyed.
All around the startup circles I hear about how startups need designers and how having a talented designer is going to solve their product UX problems.
This is a problem.
That’s because getting a talented “designer” isn’t necessarily going to fix your UX problems. There are many problems with this idea:
First, a product user experience is much broader than design alone. There are many elements that create a great experience for users with your product. The front line is held by the GUI where a designer usually plies his skills. But there is also product stability and quality, pricing, customer support, branding and marketing – you get the idea. Sometimes your product experience’s problem is not design by something else.
Second, there are many talented designers who are really bad at crafting a great user experience. In my experiences at hiring designers at Yahoo, I have found that some designers, while extremely talented in the areas they are skilled in, were really bad at creating a great user experience! This is because they do not have the open sensitivity to what others need in the product, cannot escape designing for themselves, or simply lacked training in creating a great UX. We have successfully trained some people to follow traditional UX design processes and thus made them into great UX people. However, not everyone is good at UX; they just lack some innate sensitivity to what makes a product useful, usable, and desirable all at the same time.
Having said the previous, there are many great user experience people who have no traditional design training whatsoever. Having one of these lead a product team may be all you need to take a mediocre or bad UX and create a great one. Typically we call these folks great product people and they can come from many different disciplines.
Third, people still use the word “designer” to mean a wide variety of skill sets and occupations. These are:
Visual Designer – someone who is great at aesthetics and “styling”, and creating art. They are masters at creating a visual style for your product.
Interaction Designer – someone who is great at creating great interactions with the product, making it easily usable. They are great at making interfaces understandable and quickly learnable.
User Researcher/Usability Engineer – someone who excels at researching users and their needs, watching and recording their reactions to products both the good and the bad. They gather data to inform the design and improve the product.
Each one of these skill areas is a full discipline in its own right. People go to school for 4 years, do graduate research in them, and then work solely in this area as a full career.
Thus saying you want a designer doesn’t help me find the right person for you. We have to figure out what kind of designer you really need based on the problems you are trying to solve, or the holes in the skills you have.
By the way, every startup has headcount issues. So they want that guy who can do it all. Realistically, there are people who have skills in all those areas. But they are the most sought after folks on the market, and there are so few of them to go around. To wait for that perfect person to show up will mean that you are going to wait a long, long time.
Typically, in the past, we have put together a team of 2-3 of the various functional areas to work together on creating the UX. Finding people who are really good at any one of the skill areas is the easiest; finding someone with 2 or more of those skill areas grows quickly exponentially impossible in any reasonable timeframe.
As mentioned before, potentially it is more important to find people who are great product people: those who are talented at creating great user experiences need not be designers per se, although it is necessary to have design skills in order to do the actual work in creating it. Without those skills, a product person would have to work with others to do the detail work. Therefore, a great product person leading a team of people who may not be so good at UX (ie. designers, engineers, etc) can generate an awesome result.
However, there are a lot of people in the design field who are trained in designing great user experiences. Thus, great UX people tend to be those with a design background. But still, not all of them have to be designers.
All startups would agree that at early stage, getting the product experience right as soon as possible is probably more critical at this stage than any stage in the life cycle of a company. But let’s get a little more educated and specific on what it means to create a great user experience, what design’s role is in that process, and which design roles we need to create it.